Games and Academic Results

I. Introduction

Dear Participant,

You are invited to take part in a research study conducted by students at Yuet Wah College. This study aims to explore the relationship between video gaming habits and academic performance among secondary school students.

The goal of this research is to understand how different types of games, time spent gaming, and in-game spending might be connected to study habits, sleep, and academic results. We hope to identify both positive and negative impacts to help students develop healthier gaming habits.

Your participation is completely voluntary. All your responses will be kept strictly anonymous and confidential. The data will be used only for the purpose of this research project and will not be shared in a way that could identify you.

It should take approximately 10-15 minutes to complete this questionnaire.

Thank you for your valuable contribution to this study.


II. Instructions

Please read the following instructions carefully before you begin:


III. Questionnaire

Demographic Information

Gender:
Current Overall Academic Performance:

1. Gaming Habits by Category

For each type of game you play, please check the games, time spent, and money spent. If you do not play any games in a category, leave it blank.


Academic Performance and Study Habits

2. What were your marks for the most recent Math exam?
3. What is your overall academic average across all subjects?
4. Compared to last semester/term, has your academic performance:
5. On average, how many hours do you spend on homework and studying per day on school days?
6. How often do you complete your homework on time?

Gaming Device and Sleep Patterns

7. Which device do you usually play games on? (Select all that apply)
8. On average, how many hours of sleep do you get per night on school days?
9. On average, how many hours of sleep do you get per night on holidays or weekends?
10. How often do you go to bed later than you should on school nights because of gaming?

Gaming Behavior and Self-Control

11. How often do you reduce your gaming time to study during a typical week?
12. How often do you find yourself playing games longer than you initially intended?
13. Do you set time limits for yourself when gaming?
14. How often do you play games while doing homework?
15. When you're unable to play games, how do you feel?

Impact and Perception

16. To what extent do you agree that playing games affects your academic performance?
17a. Do you believe that spending money on games has had any effect on you?
18. Have you or your parents/guardians ever tried to limit your gaming time?
19. Which of the following have you personally experienced due to gaming? (Select all that apply)

Motivation and Social Aspects

20. What motivates you to play games? (Select all that apply)
21. How often do you play games with friends or classmates?
22. Do you participate in gaming-related communities (forums, Discord servers, etc.)?
23. Have you ever participated in gaming competitions or esports events?

Money Spending Patterns

24. In total, approximately how much money have you spent on ALL games combined? (MOP)
25. If you have spent money on games, what did you primarily spend it on? (Select all that apply)
26. If you play gacha games, have you ever: (Select all that apply)
27. How do you obtain money for gaming purchases? (Select all that apply)

Positive and Negative Impacts

28. Do you believe gaming has provided you with any positive benefits? (Select all that apply)
29. Which game genre do YOU PERSONALLY feel has the most negative impact on your studies?
30. Which game genre do YOU PERSONALLY feel is the most beneficial or least harmful to your studies?

Future Intentions and Self-Awareness

31. Do you plan to reduce your gaming time in the future?
32. On a scale of 1-10, how would you rate your ability to balance gaming with academic responsibilities? (1 = Very poor, 10 = Excellent)

Thank you for completing this questionnaire! Your input is invaluable in helping us understand the complex relationship between gaming habits and academic performance.